[BUG] Server crash with disconnected user in a location
Reported by nexusventuri | May 9th, 2010 @ 09:06 PM | in Version 0.1
enter in a room, type :q, login again with a different character and go in the same room.
callstack
/jewelmud/jewel-mud/lib/protocol/telnet_session.rb:14:in
write'
/jewelmud/jewel-mud/lib/protocol/telnet_session.rb:14:in
print'
/jewelmud/jewel-mud/lib/protocol/telnet_session.rb:14:in
write'
/jewelmud/jewel-mud/lib/game/character.rb:12:in
send_to_player'
/jewelmud/jewel-mud/lib/game/location.rb:30:in block in
send_to_all_except'
/jewelmud/jewel-mud/lib/game/location.rb:29:in
each'
/jewelmud/jewel-mud/lib/game/location.rb:29:in
send_to_all_except'
/jewelmud/jewel-mud/lib/game/location.rb:83:in
let_in'
/jewelmud/jewel-mud/lib/game/exit.rb:10:in
let_go'
/jewelmud/jewel-mud/lib/game/location.rb:70:in
let_go'
/jewelmud/jewel-mud/lib/game/character.rb:45:in
go'
/jewelmud/jewel-mud/lib/commands/go_command.rb:10:in
execute'
/jewelmud/jewel-mud/lib/command_manager.rb:22:in
process_commands'
/jewelmud/jewel-mud/lib/game.rb:23:in block in
run'
Comments and changes to this ticket
-
nexusventuri May 9th, 2010 @ 10:05 PM
- Milestone set to Version 0.1
- Tag set to crash bug
-
nexusventuri May 9th, 2010 @ 10:07 PM
- Tag changed from crash bug to crash bug, bug
-
nexusventuri May 9th, 2010 @ 10:07 PM
- Tag changed from crash bug, bug to bug, crash
-
David Santoro May 26th, 2010 @ 08:14 AM
- State changed from new to resolved
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A new modern Multi User Dungeon (MUD) codebase developed using Ruby.