Game Loop optimisation
Reported by nexusventuri | May 9th, 2010 @ 09:40 PM | in Version 0.1
in Game.rb there's an infinite loop, that should be replaced with a producer-consumer kind of solution. otherwise the cpu will always be in busy wait mode.
implement also the shutdown command in order to have a quiet shutdown
Comments and changes to this ticket
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nexusventuri May 9th, 2010 @ 10:00 PM
- Assigned user set to nexusventuri
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nexusventuri May 9th, 2010 @ 10:01 PM
- Tag set to multithreading
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nexusventuri May 9th, 2010 @ 10:05 PM
- Milestone set to Version 0.1
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David Santoro May 31st, 2010 @ 02:22 PM
- State changed from new to resolved
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nexusventuri May 31st, 2010 @ 04:08 PM
I just forgot I committed it :D and I thought there was another problem, related to the ticked, that needed resolution :D ok fair enough :P
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A new modern Multi User Dungeon (MUD) codebase developed using Ruby.